Projects |
Click on the images to enlarge them. |
|
3D reconstruction of the roman bath house of Juliomagus (Schleitheim, Schaffhausen) |
My tasks: concept, modelling, texturing, animation, special effects |
Aug - Dec 2003 / |
In the last year of college in switzerland you have to write a big final
work. Due to my addiction to 3d grafics I dicided to do this work in the
subject art although it also has many historical aspects in it. There
is a roman village called "Juliomagus" not far away from my
home town with remains of a bath house. I did some research and rebuilded
the whole building in 3d (pictures and movies) with 3D Studio Max. The
textures are made with Photoshop (some with photo references). The teachers
were very impressed and finaly I won the school award for the best work
in the subject art of the year 2003. Downloads: Complete eBook (German, PDF, 5.36MB):
Animated flight around the buildings:
low (DivX5, 4.87MB)
high (DivX5, 45.0MB) 3D Rekonstruktion der römischen Thermen von Juliomagus: deutsche Projektseite© 2003 Simon Wenner |
||
NanoAge - The Concern Wars |
My tasks: team management, concept, modelling, texturing, animation |
2001-2002 / [project cancelled] |
"Nanoage - The Concern Wars" is a MORPG (Multiplayer Online
Role Play Game) and takes place in the future city Berlin. The game has
a dark athmosphere and is about the fight between powerful global companies
and secret organisations. We used the Torque 3D engine from Garage Games
which is very powerful. A Team of 10 members and many freelancers worked
on this game. GarageGames.com
- Torque Engine homepage Credits: © 2002 Nanoage-Game developer team |
||
Deus Ex Online: Prologue |
My tasks: modelling, texturing |
1999 - 2001 / [project finished] |
It is a German modification of the very successfull action-roleplay mix
DeusEx (Unreal Engine). We started with great ambitions to create a massive
multiplayer mod, similar to a total conversion, but due to several problems
we decided to stop after finishing the single player preview version.
This version should have been an appetizer for the real game and tells
the story before DXO. It takes place in the final days of WWII. You're
a prisoner in a secret German bunker and it is your goal to survive and
escape from this hell. It features five levels of fun packed action, many
background information and a heartwarming story. Downloads: Modification (8.14MB): --- DXO Prologue Trailer (DivX3, 11.0MB): (RealMedia, 1.4MB): DXO Soundtrack (mp3): Planet DeusEx (one of the last remaining DX pages) Credits: © 2001 Teardrop-Interactive Team |
||
Kanti Rebuild (No Budget Studios) |
My tasks: team management, modelling, texturing, level design |
1999-2000 / [project cancelled] |
It was our aim to rebuild our school buildings as an Unreal Tournament Deathmatch level. We also planed to model many detailed 3d objects such as cars, furniture and other decorations to achive a very realistic look. We did the small buildings and started with the big ones, but as you can see, it isn't finished yet. I have left this school (in 2003) so I think we will never ever finish it. Although it would have been nice to shoot around with a rocket launcher in the teachers rest room... *gg* ;-). Offical school webpage
"kanti.ch" (German) Credits: Level design: Jaspi, Gummiente. Picturefx: Gummiente. Object modelling: Nowic (former called the "No Budget Studios" Team) |
|